Don't see your skill set or desired position below? That's okay! Apply anyway. We are currently ramping up on two very large projects and will be adding new positions often. If you're planning a move or exploring your options early, feel free to submit a resume and start the conversation with us now.
Do you love rapid prototyping, game jams, and "finding the fun" as quickly as possible in Unreal Engine?
We are looking for a UE4 enthusiast with experience working closely with engineering teams to design and build unique new gameplay experiences.
Looking for a tech animator who will be responsible for rigging, animating characters in Unreal Engine as well as proposing and building new pipelines, workflows, and solutions for optimizing our animation technique.
Looking for a 3D modeler who is comfortable with the entire art pipeline from sculpt, texture, and optimization for in-game use.
This position will work closely with the concept art team and should be able to craft both character and environment art assets.
Looking for a senior concept artist to lead the vision of new characters, environments, props, and other in-game assets for a variety of projects and art directions.
The ideal candidate should desire to wear many hats and help out wherever needed including UI, pitch materials, and marketing department needs.
We need an experienced gameplay engineer who enjoys working within small teams and taking ownership of large features and systems. This role will be expected to work closely with design and art to prioritize features, optimize workflows, and implement core gameplay within Unreal Engine.
Please send resumes (or Linkedin profile) as well as latest work samples to firstname.lastname@example.org